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Guide for achievement hunters, not for people who really love the game and want to experience it beauty, realism and blah, blah, blah.

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I have played Life is Feudal: Your Own a few years back and was excited to see that when I purchased the game I also got other games with it. I have never taken the time to play them, but I got them. Well, is here, so move over unplayed game library. The later, more stable part of my childhood allowed me to have a computer and Internet.

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The concept of Village Forest is perfect for me because it is the city builder without the conquest, which is all I ever wanted. I had a steeper learning curve with Village Forest than I expected given that there was tutorial.

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I am currently on my eleventh village with 46 hours of game time and I have made several mistakes. The first tip that should be followed is: play the tutorial. It was feudal helpful in lamp up the key gaming mechanics. Personally I felt like it was slow and tedious, but it was helpful in pointing out that food and firewood were going to be needed immediately. The secondand arguably most important, tip: go slow. I learned to keep my population to be bare minimum until I had at least meat in storage.

My second village grew so fast that I lost 13 people to starvation in the second winter. Even with all the deaths, my food supply never recovered — in part because the vanilla food system is incredibly difficult to maintain. Straight life is beyond difficult on food production. There are several mistakes to be made early game, but not having enough of your population focused on food production is the most fatal.

If you choose to play straight vanilla you will need at least 45 percent of your population focused on food collection or production with low populations. With a population of 48 people I had 26 people focused on gathering food 54 percent of the population and I still had a low food reserves alert and by year 38 my village suffered from mass starvation and the game was over. If you want to take the game incredibly slow and difficult, stick to vanilla settings and you will find all the difficulty you need.

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Mods are a must. I love using them, but I hate using managers to use them so I was happy to see that the mods are integrated into Steam. The food management mod that I am using is called Better Food. I am finding the game to be considerably easier on my eleventh play through now that I can actually focus on improving building and building ro.

Mid-game tips

Constantly searching for food takes a lot of out of a population. The first two buildings I place on my map are food focused, a gathering hut and a hunting lodge. With or without mods, gathering huts are a must.

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On the side of balance I think the gathering hut is a bit heavy handed as it produces thousand units of fruits and vegetables in a single season, however you can barely complain when you know that everything is going to be consumed in one season by 12 people.

The hunting lodges provide several benefits. Obviously the lodges bring I meat and hides, but they also protect your villagers from animal attacks, and if placed properly you can avoid rabies. I did not know about the rabies thing until it was too late. I strongly, strongly suggest using the Balanced Food mod, which increases the calories of each food item, to enjoy the game and bypass the constant threat of starvation.

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Without mods, food is going to be the main focus of your population. Even so, you will need to sacrifice a villager or two to maintain a stock of firewood to stay warm. Villagers can and will die of hypothermia. The third and fourth building placed on the map should be a forester lodge and a lumberjack lodge. I dedicate 2 people to each building if possible, but drop the lumberjack lodge down to one person in the summer.

As you transition into mid game it is important to make sure that you have a good supply of stone, oar and clay as they are the main resources used to build.

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Stone and oar can be picked up on the surface, and are best procured during the winter by your gatherers who will be without work with all the plants dead. Clay however can not be picked up on the surface. Mines can be very expensive so it is important choose wisely. Without mods I chose a stone mine first, as stone is the most used item, however with mods I have chosen to drop a clay pit first. Depending on your mod of choice, be careful where you build the clay pit. If you are too close to the ocean it will fill up with water and be useless.

Mid game populations mean an even higher need for food. At this point I have at least two small fields, one for oats and one for potatoes. Potatoes feed the people and the oats feed the chickens.

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Wild animals, particularly foxes, love to kill your chickens. Make sure you place your pen within the bounds of one of your hunting cabins to provide protection. I have seen a mod that will allow your herdsman to kill wild animals as well, although I cannot attest to the quality of said mod as I have not used it.

So, now that I have more food sources, a clay pit and a stone mine I move on to preventing health problems. This took me nine tries to experience. In the sixteen year plus s started showing up above the he of my people like Sims characters.

I have several hours of game play in at this point and was confused as I had never experience this issue. Turns out the plague was running rampant through the population and there was no way for me to stop it.

By year seventeen, my population was dying of starvation even though I had 7, units of meat in storage and I lost more than half my population.

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The expense attached to the healers shop lead me to believe that it was a late mid game, even end game, item. Ignore the expense and rush for it as fast as you can.

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Ports allow you to build a ship and send out expeditions for new resources. You can choose between bringing back new seeds, animals or orchard plants — none of which are that exciting. What you bring back from an exploration is completely random within the category you chose to send the expedition for specifically. That would be my one complaint — I would like to see a way to move into a more technically advanced society with machinery.

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The castle buildings also allow for a larger barn and market for storage and a blacksmith that allows you to produce steel tools. I started using the barn and market for storage throughout my village as well as I kept running out of space with the generic buildings. Hopefully it becomes more useful in the future because the building looks cool. Larger fields and pastures are a given.

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As your population grows you will need to be able to produce more food. Cows are fantastic for meat production but take forever to reproduce so the larger the pasture the better. Everyone was fed and healthy so I made things pretty using the Town Decorations mod. In general, this game is okay. I love the idea of surviving without having to fight or conquest, but it falls short on development.

Even advancing to steam punk levels of technology would make this a better game. The vanilla game is not balanced very well. Food consumption is stupid high, even with a variety of foods available and sicknesses can come on fast.

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If the healer is going to be needed as early game as is currently required, then the expense to build the healer should be lower than it currently is at this time. The diversity in play options is really cool.

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Overall, I enjoyed playing Life is Feudal: Forest Village after I added balancing mods, but even then the fun was short lived. That being said, I will keep watching the updates on this game because I will happily come back to play more when I can advance beyond simply surviving.

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Beginner Tips and Tricks I had a steeper learning curve with Village Forest than I expected given that there was tutorial. Massive death by rabies incoming. Survive the Winter Without mods, food is going to be the main focus of your population. Like this: Like Loading Leave a Reply Cancel reply comment here Fill in your details below or click an icon to log in:. Address never made public. What am I Talking About? Loading Comments Name Website.