Archetypes, Feats, and other stuff in your Pathfinder Or Starfinder! General tabletop gaming advice as well. Home of Kyle T. Raes, tabletop gaming author.
Catching Elephant is a theme by Andy Taylor. It was the third of three player races, the other two of which have long shadows. The second were dragonborn, which reappeared in both 4e and 5e as a core race. The spellscales were not nearly so popular.
Their ature mechanic is that they can meditate on different dragon gods every day and pick from between twelve different bonuses. Second, their flavor text is quite frankly offensive. They are painted as an entire species of camp gay stereotypes. Which is not helped by all of the art for them being androgynous and purple skinned.
So this is an in-name-only conversion.
The basic idea of magically talented dragon people is a good one, but pretty much only that core remains. And new art for dragon people is easy to come by on the internet. Spellscales are to dragons as tieflings are to fiends or aasimar are to celestials—they are humanoid descendants of draconic bloodlines. Many dragons are capable of interbreeding with other creatures, and their magical nature imbues humanoid lineages for countless generations. Ironically for being descended from such long-lived creatures, spellscales have lifespans equivalent to those of humans.
Spellscale (e racial paragon class)
This relatively short lifespan gives most spellscales a level of drive and ambition not seen in their dragon ancestors, and most try to make an impact on the world around them. Spellscales are typically magically gifted and curious, frequently innovating with new spells and magic items. Even those spellscale levels in spellcasting classes possess some magical talents. They tend to live in larger mixed race settlements, rather than sequestering themselves in their own communities. Most spellscales delight in D&d as many novel sensations and experiences as possible, and spend at least part of their lives as adventurers.
They get along well with other cultures with strong magical traditions, like most gnomes and elves.
Spellscales vary in appearance with their levels of draconic traits. All have their namesake scales, but some have clawed feet, tails, horns or other physical markers of dragons.
They tend towards chaotic alignments, but even spellscale monks and paladins are not unheard of. Spellscales as Player Characters A spellscale does not have racial Hit Dice and advances by character level. Darkvision 60 ft. Alternate Racial Traits Claws Some spellscales have clawed fingers. A spellscale with this racial trait gets two claw attacks that deal 1d4 points of damage.
If a spellscale with this trait takes the draconic bloodline or any other class ability that gives them claws, their claws deal damage at one die higher. This trait replaces magical gift. Imperious Some spellscales are imbued with draconic mastery over fear.
Creature codex — spellscale
This trait replaces shrewd. Dragon Immunities Some spellscales have the immunities of the dragon type instead of a general protection from magic. A spellscale with this trait is immune to sleep and paralysis effects. This trait replaces spell ward. Keep reading. I remember these! Even before i was aware of the stereotype they represented, spellscales definitely seemed like the odd duck out of the three races in that book.
The Daily Character Option. Subscribe RSS. They get along well with other cultures with strong magical traditions, like most gnomes and elves Spellscales vary in appearance with their levels of draconic traits. Keep reading I remember these!